Remember that one day when you could wake up without an alarm? When you would get your favorite bowl of cereal and sit between the hours of 8 and 12? This is a blog dedicated to the greatest time of our childhood: Saturday mornings. The television programs you watched, the memories attached to them, and maybe introducing you to something you didn't realize existed. Updated every weekend.
Stevie Vallance (as Louise
Vallance) – Mouse (season 2-4),
Rocky the Rabid Raccoon, Guardian Medic, various
Throughout the 20th Century, computers have
greatly risen in prominence in society; from the room-sized technical units to
the small watches people wear in the present (or, the nanochip inserted in your
brain, depending on how far in the future your present might be when you read
this). As computers began becoming necessities of daily life, they soon found
their way into other areas like entertainment. Computer effects would replace
practical ones in movies and TV, and soon be used to create entire sets and
characters. Animation would move away from the ink and paint methodology,
gradually incorporating computer-enhanced coloring, backgrounds and eventually
becoming entirely animated on a computer.
But that’s jumping ahead a bit. Roll time back to
1985, when Dire
Straits released their most commercially successful song: “Money for
Nothing”. The song was about and inspired by writer and singer Mark Knopfler overhearing a blue collar
guy in an appliance store commenting on how rich musicians get for not doing
any real work. The song became notable again for its music video, which
Knopfler was initially against until director Steve Barron, along with Knopfler’s
girlfriend at the time, convinced him otherwise. The video used computer
animation to highlight the lyrics of the song amidst footage of the band playing
and was one of the first uses of computer animated human characters. Ian Pearson and Gavin Blair rendered the
animated segments.
Gibson's early concept art.
The video’s notoriety kept Pearson and Blair in work
and also inspired them to create a completely computer animated cartoon. They
were soon joined by John
Grace and Phil
Mitchell to become a creative collective known as “The Hub”. They continued
to work on the idea as they waited for technology to reach a point that could
adequately bring their vision to life. The Hub approached British comic book
artist Ian Gibson to
design the visuals and character appearances for the show, which would be refined
by Brendan McCarthy after he joined as the
Executive Design Consultant.
The evolution of Bob.
When they completed the first full 3D character
renders in 1991, the collective formed the company Mainframe
Entertainment. Blair and Mitchell moved to Vancouver, British Columbia,
Canada to produce the series and begin the arduous process of finding backers
to fund it. Meanwhile, Pearson, who had come to the United States to work on Def Leppard’s music video for “Let’s Get Rocked”,
circulated ReBoot around to attract a
network. After a year, the team made a deal with ABC.
Producing the series was a massive undertaking for
all involved. Never before had a 3D animation project of this size been
attempted and all the software used to render it was completely new to them. It
took six weeks to produce a pair of half-hour shows. After a sufficient number
of episodes were made, ReBoot debuted on September 10, 1994
simultaneously on Canada’s YTV and ABC in the
United States.
Mainframe, the main centerpiece for all the show's action.
ReBoot took
place inside a computer; specifically, in a sprawling metropolis known as Mainframe; named after both
the company and the computer term (in fact, almost everything in the series got
its name from something computer or programming related). The choice of setting
allowed relatively primitive CGI to appear more state of the art. The city was
largely populated by a citizenry known as Binomes. They were small
mechanical people who performed day-to-day tasks around town and came in two
varieties: Ones, which resembled stacked cubes with a single eye, and Zeroes,
which looked like spheres with appendages and faces.
Bob, Cecil, Frisket, Enzo and Dot.
Mainframe was also inhabited by Sprites, which resembled
humanoids. Amongst Mainframe’s notable Sprites were Dot Matrix (Kathleen Barr),
a highly-organized workaholic with numerous business interests around the city,
particularly her diner;
Dot’s impetuous younger brother Enzo (Jesse Moss, Matthew Sinclair, Christopher
Gray & Danny McKinnon); Enzo’s dog Frisket; and Phong (Michael
Donovan), the oldest Sprite in Mainframe and the city’s leader who resided in
the Principal Office
which was the central operating center of the city. Those who wished an
audience with Phong would first have to best him in a game of Pong.
Bob and Glitch.
Newly arrived to Mainframe was the series’ original
protagonist: Bob (Michael Benyaer). Bob was a Guardian from the Super Computer, a
massive operating system, sent to protect Mainframe from all threats
both internal and external. Bob’s primary weapon was his Key Tool named Glitch. Glitch, worn on Bob’s
wrist, was capable of becoming almost anything Bob needed to deal with a given
situation. Although Bob primarily traveled around by Zip Board (a hover board
comprised of two connected discs), he had a clunker of a car that refused
to work more often than not. Bob’s improvisational attitude often put him at
odds with Dot, which overshadowed the romantic tension between them. Bob was
initially going to be named “Chip”, but the producers decided they liked Bob
better as it could stand for “Binary Object” or “Microsoft Bob”, and
liked how Rowan Atkinson said
the name on the show Black Adder.
A game cube coming down over a random sector in Mainframe.
The biggest external threat to Mainframe was when the
unseen entity known as The User
loaded a game into the system.
A game would be announced by a suddenly dark and stormy sky and the System
Voice (Barr) repeatedly saying “Warning, incoming game.” A purple energy-filled
cube would then descend over a random part of the city. Citizens caught inside
would tap the circular icons they all possessed (seen in the show’s logo) and
say “Reboot!” in order to become characters within the game. If not enough
people are caught in the game, the game will fill itself with automated Game Sprites. If the
citizens won against The User, the System Voice would state “Game Over” and the
cube would return from whence it came harmlessly. However, if The User managed
to win, “Game Over, User Wins” would be announced and the entire sector would
be destroyed. Any Sprites or Binomes caught inside would become nulls: small
slug-like creatures who drained energy.
Bob and Dot dealing with a tear.
The other external threat was tears. Tears were balls of unstable
energy that signaled system instability; essentially damage to the fabric of
Cyber Space that could be stabilized to form portals to other areas. However, they
could cause massive amounts of damage if ruptured. Guardian Key Tools had the
ability to repair a tear once it was secured inside an energy holding field.
Megabyte on his throne.
Internal threats came primarily in the form of
Mainframe’s resident viruses: siblings Megabyte (Tony Jay) and Hexadecimal
(Shirley Milner). Megabyte’s greatest ambition was to conquer Mainframe, the
Super Computer and beyond. Megabyte’s home was the sector called Giedi Prime, of which all
the Binomes living there were now loyal to him. Megabyte’s primary henchmen
were the robotic (and moronic) twins Hack (Phil Hayes & Scott McNeil) and
Slash (Gary Chalk), who served as comedy relief. Some of the dialogue between
Hack and Slash were improvised by the actors. Megabyte’s pet was a null named Nibbles, who turned out
to be nullified version of Dot and Enzo’s father, Welman (Dale Wilson).
Hexadecimal putting on her faces.
Hexadecimal, meanwhile, was Megabyte’s opposite.
Where Megabyte held a dignified composure and sought control through order,
Hexadecimal was prone to insane outbursts and thrived on chaos, causing
computer programs to malfunction. Her face was a series of porcelain masks
which exhibited different emotions that she quickly swapped between as she
spoke. Hexadecimal resided in Lost
Angles just off the coast of Mainframe, the remnants of Mainframe’s sister
city Twin City that had
been destroyed during an experiment of Welman’s. Her only companion was the
cat-like viral system interface named Scuzzy. He frequently served as
her chief spy, recording events and playing them back for her.
You can't do that on television!
While the show was aired on ABC, the network’s
Broadcast Standards and Practices censors asked for numerous changes to be made
to make it more “kid-friendly” in keeping with the overall tone of the network.
At this time, BS&P gained notoriety for unceremoniously rejecting entire
episodes of shows for the most innocuous of things. Amongst BS&P’s edicts
were forbidding any kind of violence or guns (except in the one instance where
Frisket wielded a bazooka, which was okay since he was, y’know, a dog);
forbidding Bob to smash through a window as it was a kind of imitable behavior
kids might try to duplicate; outlawing the depiction of the game hockey or
utterance of the word as it was supposedly vulgar slang; preventing Dot from
giving a sisterly kiss to her brother on his birthday as it suggested incest
(which Pearson described as “one of the sickest things I’ve ever heard”);
disallowing episodes to end on cliff-hangers to prevent younger children from
experiencing “traumatic tension”; and removing any trace of sexuality from Dot
by giving her what the production dubbed “the monobreast”. Dan DiDio, executive story
editor of the series as well as the executive director in charge of Saturday
morning and after school specials for ABC, wrote the episode “Bad Bob” as a
parody of the Mad Maxseries of movies and had the entire script rejected by BS&P.
Dot showing off extra skin on the trading cards.
These restrictions often left the production
frustrated and they took it out in subtle ways during the show. For instance,
Bob used a command called “BS&P” to teleport through a window; Enzo firing
a gun that shot rubber life rafts and labeled with “BS&P approved”; a
censor in “Talent Night” who objected to the content in the acts Dot wanted for
Enzo’s birthday party; a group called “Small Town Binomes”
with a hit song “BS’n’P”; and the eventual naming of Megabyte’s armada’s ships
as ABCs. Animators would also hide expletives directed towards BS&P in
binary code in the background. Since BS&P had no control of the content
outside of the show itself, Mainframe put moderately
sexy images of Dot on the trading cards
by Fleer, had Bob
playing hockey in a desktop image made available on Mainframe’s website,
and instances of blatant violence and some sexual material in the Electronic Artsvideo game on PlayStation.
AndrAIa, the Game Sprite who wanted to be a real, well, Sprite.
By the time of the series’ second season, ABC had
been purchased by Disney. Disney
planned to load up the network with all of their original programming and
systematically cancelled everything else, regardless of how well it was doing
in the ratings. Knowing that they would be cancelled by the end of the season,
the producers decided to ignore the rules set by BS&P and start doing
things how they wanted. As a result, the final two episodes of the season were
a bit darker in tone and Hexadecimal actually said “damn” in the episode
“Painted Windows”. By the conclusion, Enzo had become the new Guardian of
Mainframe when Bob was sucked into a portal in the sky, inheriting Glitch who
was partially destroyed by Megabyte. Two new characters were introduced:
AndrAIa (Andrea Libman), a Game Sprite who befriended Enzo and used his icon in
order to escape the game and remain with him; and Mouse (Stevie Vallance, using
a southern accent), a hacker program Bob once arrested who initially used her
katana secretly for the side of good.
Dot has some work done.
After leaving ABC, the producers planned to follow-up
the season with a film called Terabyte
Rising. However, this idea was scrapped and later recycled into parts of
the fourth season. Instead, a third season went into production following a
brief hiatus while Mainframe worked on the Beast Wars: Transformersseries.
Advances in technology allowed for an improvement in the animation quality,
resulting in subtle details like eyelashes, shadows, better movements for
Sprite characters as well as more Sprites in general. Without the strict
guidelines of ABC, Mainframe was able to abandon the episodic format and focus
on longer, more mature story arcs with a slightly darker tone. They were also
able to render female Sprites in a more anatomically correct way, eliminating
Dot’s “monobreast”.
A real shotgun AND a chainsaw? Groovy.
Probably the greatest example of this creative shift
was the third season opener, “To Mend and Defend.” The series had always
employed a liberal use of pop culture references, and that episode was no
different. The game
featured in the episode was heavily influenced by Evil Dead II: Dead by Dawn,
right down to The User’s character resembling the shotgun-wielding,
chainsaw-handed protagonist Ash (Bruce
Campbell). Dot’s rebooted form resembled Morticia Addams
from The Addams Familytelevision
show, complete with a sample of the show’s theme, combined with elements of Elvira, Mistress of the Dark. Enzo’s rebooted
form was that of Michael Jackson’s
zombie state from the 1984 music video for “Thriller”; with the
addition of an eyeball that refused to stay in its socket.
The third season aired in the United Kingdom on ITV a month before it would in Canada. The
United States wouldn’t see an episode until the following year. For the first
two seasons, the show opened with a narration from Bob explaining the basic
premise of the show over clips from various episodes. From this season onward,
the intro would be redone by whomever was the central character at that
particular point in the arc; utilizing the same basic speech but modified for
the person speaking. Notably, this season was the first to feature a variety of
veteran writers; particularly those with a background in comics. Amongst them
were Marv Wolfman,
Len Wein, Christy Marx and DiDio, who had joined
Mainframe after his position was dissolved at ABC. Star Trekwriter DC Fontana also contributed a
script, as did Marvel
Productions veteran Katherine Lawrence.
Other writers included Lane
Raichert, Mark Edens, Mark Hoffmeier, Jono Howard, Martin Borycki, Susan Turner, Mark Schiemann, Steve Ball, Mark Leiren-Young, Michael Skorey, and the
Mainframe founders. Bob Buckley
provided the series’ music.
Matrix and adult AndrAIa.
Over the course of the season, further character
development ensued. Enzo and AndrAIa ended up trapped in a game and rapidly
aged to adulthood. Enzo took on the name Matrix (Paul Dobson) as a reflection
of his more hardcore attitude shared with AndrAIa (Sharon Alexander), now his
lover. Together they navigated the
Web with the pirates under the command of Captain Gavin
Capacitor (Long John Baldry)
and surfer Ray Tracer (Donal Gibson) to search for Bob
(now voiced by Ian James Corlett after Benyaer moved from Vancouver to Los
Angeles and became unavailable for recording). Dot became Phong’s military
Command.com, leading forces against Megabyte and Hexadecimal’s increased
actions to accomplish their respective goals. Likewise, Megabyte and
Hexadecimal’s evil tendencies were increased, reducing the kid-friendly comedic
elements added to lessen their threat during the ABC years. To defeat the
threat to Mainframe, Bob caused the system to crash so that The User would
reboot it. As a result, all of Mainframe was restored to the way it was at the
start of the season with the addition of a younger Enzo, created when the
system failed to recognize Matrix’s icon that he had set to a different status.
Ad for the first movie of season 4.
The final season was again delayed due to Mainframe’s
work on other shows. The plan was to produce a trilogy of films that could be
broken up into twelve episodes, with a special 13th episode done in
a musical style. However, a budget cut resulted in the plan being reduced to
two movies and eight episodes with a plan to par down the syndicated versions
and restore them completely for DVD releases.
Will the real Bob please marry Dot already?
The first movie was Daemon Rising, which dealt with the history of Mainframe and a
Super Virus named Daemon (Colombe Demers) who was able to
take complete control of the Guardians. The second, My Two Bobs, dealt with the appearance of a Second Bob (voiced
again by Benyaer, which was jokingly referred to as even sounding like the real
Bob) who turned out to be a mutated Megabyte with the ability to shapeshift
into any entity whose code he sampled. The season first aired in their episode
form on Cartoon Network in the
United States and in their movie form in Canada. Without the planned third
movie, the series ended on a cliffhanger; with Megabyte having taken over the
Principal Office and the wedding of Dot and Bob in limbo. The ending of the
final episode was changed at the producers’ request in order to leave things
open for an eventual conclusion.
Fans of the series have often asked for the final
resolution of the show; however, Blair has refused to divulge that information
in the hopes he’ll one day get to present it. In 2004, Mainframe announced
plans for a spin-off called Binomesfollowing a
family on a chip farm which would be aimed at a younger audience. However,
nothing became of the series. That year, Blair and Pearson both left Mainframe
to form a new studio, The Shop. In 2006, the Rainmaker Income Fund acquired
Mainframe and renamed it Rainmaker Animation
the following year.
A panel from the webcomic.
Rainmaker took notice of the numerous fansites online
about ReBoot and announced their
intentions to keep the property alive. Partnered with the site Zeros 2 Heroes, Rainmaker launched a
contest for fans to submit material for a chance to work on a ReBoot webcomic and to vote on the
winning pitch. ReBoot: Arrival ended
up winning the competition and was worked on by four fans, picking up from
where the series left off. The webcomic, retitled Code of Honor, debuted
on Zeros 2 Heroes on May 30, 2008 after being promoted by a countdown clock on
the ReBoot site. The second
installment of the comic was also preceded by a countdown, as was the
conversion of the ReBoot site into
the official fansite in 2009.
Promotional title logo for the proposed follow-up series.
In 2008, Rainmaker announced a plan for a trilogy of
theatrical ReBoot films. Jon Cooksey was named the writer
of the first and a teaser for the film was released in 2009 on Rainmaker’s
website, but by 2012 Rainmaker’s president and executive producer Michael Hefferon said the
project was dead. However, in 2013, Rainmaker announced the development of a
new series, The Guardian Code, to be produced under the restored
Mainframe name, now Rainmaker’s television division. The show was picked-up for
a 26-episode season order by Corus
Entertainment.
The Guardian Code began production in 2017, led by Rainmaker’s now Chief
Creative Officer Hefferon. Hefferon chose to make the show completely different
from the original, citing how much technology had changed over two decades. As
a result, the show became a mixture of live-action and CGI. The focus was put on
four teenagers—Austin (Ty Wood),
Tamra (Sydney Scotia), Parker
(Ajay Parikh-Friese) and Trey
(Gabriel Darku)—who were
recruited through an online Guardian game by program V.E.R.A. (Virtual
Evolutionary Recombinant Avatar, played by Hannah Vandenbygaart) to enter
cyberspace as their game avatars and protect the internet from the machinations
of an evil hacker called The Sourcerer (Bob Frazer). To aid his schemes,
The Sourcerer resurrected and upgraded Megabyte (Timothy E. Brummund, emulating
the late Jay). Benyaer, Barr and Millner returned to voice Bob, Dot and
Hexadecimal for an episode, with Octavian
Kaul assuming the role of Enzo, and there were appearances by Frisket and
Mainframe as well. The first 10 episodes of the series debuted on Netflix on March 30, 2018, with YTV airing it
in Canada beginning that June.
Guardian Code's unflattering "tribute" to original ReBoot fans.
Overall, the revival met with a negative reception due to all the
differences from the original, and was unfavorably
compared to similar program Code Lyoko(something
not
unnoticed by series creator Thomas
Romain). The episode “Mainframe Mayhem” in particular felt like it was
taking
a jab at fans of the original by featuring a ReBoot mega fan (Mark Leiren-Young,
who wrote for both ReBoot shows), alluded to being the original unseen
player character, who was a stereotypical “middle-aged loser living in his mom’s
basement.” An alleged Rainmaker insider would
claim that the production was “hijacked” by Hefferon who turned it into a
personal pet project and made it similar to his earlier series, MP4orce(which was also
like Code Lyoko).Hefferon supposedly brought in new
technology--namely Unreal Engine--to
render the series without having anyone proficient in using it; had his son,
whom the protagonist was named after, sit in on meetings and offer story ideas;
had no regard for the original series, and in fact had barely watched any of it;
and led to numerous art directors quitting, which necessitated many backgrounds
being improvised using concept art. The series ended up being cancelled after
20 episodes across 2 seasons.
EPISODE GUIDE:
Season 1:
“The Tearing” (9/10/94) – Bob and Dot have to stop Megabyte from using
a game to go through a tear and infecting the Super Computer.
“Racing the Clock” (9/17/94) – Enzo and Dot have to save Bob from a
dangerous delete command Megabyte tricked Enzo into delivering to Hexadecimal.
“The Quick & the Fed” (9/24/94) – Stopping Megabyte puts Bob in
possession of a magnet that threatens Dot’s life.
“The Medusa Bug” (10/8/94) – Megabyte steals the Medusa bug from
Hexadecimal, which threatens to turn all of Mainframe into stone.
“The Tiff” (11/19/94 US, 11/26/94 CAN) – Enzo tries to repair the rift
between Bob and Dot.
“In the Belly of the Beast” (12/3/94) – Frisket swallows a command
Megabyte wants—at any cost.
“The Crimson Binome” (12/10/94 CAN, 1/7/95 US) – Dot organizes the
citizens into helping rescue Bob from software pirates.
“Enzo the Smart” (12/17/94 CAN, 2/11/95 US) – Enzo tries to make
himself smarter, but ends up turning everyone in Mainframe into idiots.
“Wizard, Warriors and a Word from Our Sponsor” (12/24/94 CAN, 2/25/95
US) – Mike the TV ends up trapped in a game with Bob, Dot and Enzo.
“The Great Brain Robbery” (12/31/94 CAN, 3/18/95 US) – Megabyte hires
hacker Mouse to enter Bob’s brain to get to the Super Computer, but Mouse ends
up in Enzo’s instead.
“Talent Night” (1/7/95 CAN, 8/12/95 US) – Megabyte prepares an act for
Enzo’s surprise talent show birthday party.
“Identity Crisis, Part 1” (1/14/95 CAN, 9/9/95 US) – Dot has to
convince a sector to give her their PID codes in order to free them from
Megabyte’s control.
“Identity Crisis, Part 2” (1/21/95 CAN, 9/16/95 US) – A betrayal
affects Dot’s performance in a difficult game.
Season 2:
“Infected” (8/31/95 CAN, 9/23/95 US) – Megabyte infiltrates Mainframe’s
core control chamber disguised as an upgrade and initiates a system-destroying
command.
“High Code” (9/7/95 CAN, 9/30/95 US) – A Codemaster comes to Mainframe
to challenge a legendary Codemaster, which turns out to be Old Man Pearson.
“When Games Collide” (9/10/95 CAN, 10/7/95 US) – Megabyte uses game
energy to break into the archives, causing two games to merge and trapping
himself.
“Bad Bob” (9/21/95 CAN, 10/14/95 US) – Megabyte’s attempt at
Mainframe’s core energy causes a game to become corrupted and land right over
the Principal Office.
“Painted Windows” (11/2/95 CAN, 11/4/95 US) – Hexadecimal uses the
system’s paint program to cause havoc around Mainframe.
“AdrAla” (11/9/95 CAN, 11/11/95 US) – Enzo befriends a game sprite who
created a back-up copy of herself on his icon so that she could remain when the
game ended.
“Nullzilla” (12/16/95 US, 12/27/95 CAN) – A web creature infects
Hexadecimal and thousands of nulls cover her to become a Nullzilla.
“Gigabyte” (12/23/95 US, 12/27/95 CAN) – The creature infects Megabyte
and merges him with Hexadecimal to create an energy-absorbing virus called
Gigabyte.
“Trust No One” (12/30/95 US, 1/25/96 US) – Phong hires CGI Special
Agents Fax Modem and Data Nully to work with Bob and Mouse to find out why citizens
are disappearing.
“Web World Wars” (2/1/96 CAN, 3/2/96 US) – Everyone readies for war
when a portal to the Web appears over Mainframe.
Season 3:
“To Mend and Defend” (7/17/97 UK, 8/20/97 CAN) – Bob is gone and Enzo
is now the Guardian, and his first day on the job involves dealing with
Megabyte and Hexadecimal teaming-up.
“Between A Recoon & A Hard Place” (7/24/97 UK, 8/27/97 CAN) –
Megabyte discredits Enzo as a Guardian, leading him and AndrAIa to win a game
without Dot’s help.
“Firewall” (7/31/97 UK, 9/3/97 CAN) – Megabyte plans to infect
Mainframe as Enzo begins to lose confidence in his abilities.
“Game Over” (8/7/97 UK, 9/10/97 CAN) – Megabyte and Hexadecimal are
gone, leaving the citizens of Mainframe free to try and find Bob.
“Icons” (8/14/97 UK, 9/17/97 CAN) – Enzo, calling himself Matrix, and AndrAIa
lose a game and have to find their way back to Mainframe.
“Where No Sprite Has Gone Before” (8/21/97 UK, 9/24/97 CAN) – Matrix, AndrAIa
and Frisket arrive in a system inhabited by superheroes—one of which resembles
Bob.
“Number 7” (10/1/97 CAN, 11/14/98 US) – Matrix, Frisket and AndrAIa
make it back to Mainframe, but things seem just a bit off.
“The Episode With No Name” (10/8/97 CAN, 11/21/98 US) – Matrix and AndrAIa
discover the Guardians have been infected by the supervirus Daemon.
“Return of the Crimson Binome” (10/15/97 CAN, 11/28/98 US) – Matrix
and AndrAIa attempt to free the Captain Capacitor and his crew in order to use
their help to return to Mainframe.
“The Edge of Beyond” (10/22/97 CAN, 12/5/98 US) – Matrix, AndrAIa and
the pirates enter the Web and attempt to find Bob.
“Web Riders on the Storm” (10/29/97 CAN, 12/12/98 US) – Web Riders,
beings living in the Web, attack the pirates.
“Mousetrap” (11/5/97 CAN, 12/19/98 US) – The pirates find Bob and
begin their journey back to Mainframe, but the trip will be anything but easy.
“Megaframe” (1/3/98 CAN, 12/26/98 US) – The pirates discover Mainframe
under the control of Megabyte.
“Showdown” (1/10/98 CAN, 1/2/99 US) – Hexadecimal takes Bob captive
while the others launch an attack to free Mainframe from Megabyte.
“System Crash” (1/17/98 CAN, 5/5/99 US) – Bob tries to keep the system
from crashing as User avatars from games past appear in the city and attack.
“End Prog” (1/24/98 CAN, 5/6/99 US) – The arrival of a game cube
threatens to finish off Mainframe, but the User restores the system resetting
almost everything back to how it was.
Season 4 (presented as two
movies broken up for syndication):
Daemon Rising:
“Daemon Rising” (10/19/01 US, 11/18/01 CAN) – Daemon has infected most
of the net and sets her sights on Mainframe.
“Cross Nodes” (10/19/01 US,
11/18/01 CAN) – Daemon plans to capture Bob and use him to infect the rest of
the net.
“What’s Love Got to Do With It?” (10/26/01 US, 11/18/01) – Matrix and
Mouse have to save AndrAIa from Daemon’s infection while Dot wants Hexadecimal
to restore her father.
“Sacrifice” (11/2/01 US, 11/18/01 CAN) – Matrix, AndrAIa and Mouse are
taken by Daemon, leaving Enzo Mainframe’s only hope.
My Two Bobs:
“My Two Bobs” (11/9/01 US, 11/25/01 CAN) – A second Bob appears in
Mainframe, leaving Dot confused over which to marry.
“Life’s a Glitch” (11/16/01 US, 11/25/01 CAN) – Glitch-Bob plans to
remove Glitch from himself in order to become normal again.
“Null-Bot of the Bride” (11/23/01 US, 11/25/01 CAN) – Dot decides to
marry the new Bob, only to discover he’s really Megabyte in disguise.
“Crouching Binome, Hidden Virus” (11/25/01 CAN, 11/30/01 US) –
Megabyte manages to take control of the Principal Office while the others
attempt to track him down.
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