Since his introduction in 1981, Mario
has become one of the most recognized video game characters around the world
and Nintendo’s official mascot. Mario is
the short, portly plumber who spends his time saving the Mushroom Kingdom from
the machinations of the evil reptile, Bowser.
Mario made his first appearance as Jumpman in the arcade game Donkey Kong. Created by Shigeru Miyamoto and
supervised by Gunpei Yokoi,
Donkey Kong was a revolutionary game
of necessity. Nintendo was having trouble breaking into the American market,
and the newly-formed Nintendo of
America’s third attempt failed spectacularly when the game Radar Scope arrived long after its popularity died out in Japan, and the
sounds proved displeasing to American audiences. Donkey Kong was able to be made using Radar Scope’s software and could be incorporated into the unsold
cabinets after modification.
Donkey Kong Japanese cabinet art. |
Donkey Kong was one of the
earliest examples of the platforming genre, and one of the first games to be
built around a storyline that played out onscreen rather than the story being
an afterthought. Jumpman (renamed Mario in America after Nintendo of America’s
original landlord Mario
Segale) had to rescue his girlfriend Lady (renamed Pauline after the
warehouse manager’s wife Polly James) from the clutches of the giant gorilla
Donkey Kong. The game was inspired by a mixture of Beauty and the Beast, the
original King Kong, and the development of the Popeye game Nintendo failed to get the license for (although they would later).
It's hammer time! |
To go along with the construction site setting of the game, Mario was
originally considered a carpenter. His design came out of necessity, making use
of graphical limitations at the time. To allow his movements to stand out
against his own body and the background, he was given red overalls and a blue
shirt. The incorporation of a red hat was to avoid animating hair, which
Miyamoto hated to do. As a mouth would be too hard to animate, Mario was given a
mustache and an enlarged nose to further establish his being a human. Mario’s
signature white gloves were an invention of American artist Zavier Leslie Cabarga, who was hired to do
the artwork of the American Donkey Kong cabinets and made several tweaks
to Miyamoto’s original design. Miyamoto had planned to use Mario as a go-to
character for various games he developed, mostly in cameo roles, as he felt
Donkey Kong was the strongest character in the game.
American Donkey Kong Jr. flyer. |
Donkey Kong became a hit,
moving over 60,000 cabinets within its first year of release. Nintendo tried to
duplicate the success with a sequel called Donkey Kong Jr., in
which the titular younger Kong had to rescue his captured father from the
clutches of Mario (the only time he would be depicted as a villain). While the
sprite remained unchanged, Miyamoto completely redesigned Mario’s image for the
cabinets to make him younger, rounder and more cartoony. In 1983, Mario joined
Donkey Kong and Pauline on CBS Saturday
mornings in the Donkey Kong portions
of Saturday Supercade for two seasons.
Mario’s next appearance was in his own spinoff game in 1983 called Mario Bros., which
was part of Nintendo’s LCD-based Game & Watch series. It
also introduced Luigi, Mario’s
brother, to allow for two players. Luigi was a palette swap of Mario; being
depicted with green coloring instead of red but otherwise looking exactly the
same (although, this was only evident on the game’s box
art and not within the game itself). A story persists that Luigi’s name
came from the fact there was a pizza parlor named “Mario & Luigi’s” near Nintendo’s
Redmond, Washington headquarters. It was also noted that the Japanese word
“ruiji” means “similar.” In Mario Bros., Mario and Luigi worked at a
bottling plant and had to prepare packages to be loaded onto delivery trucks by
passing them back and forth across a series of conveyor belts. The game opened
up like a book and allowed two players to control either Luigi on the left or
Mario on the right. Updated
re-releases of the game would include elements and additional characters
that appeared later in the franchise, as well as the more established looks for
the brothers that would evolve.
Super Mario Bros. box art. |
In 1985, Nintendo released the first in the series of games that would
become well-known the world over: Super Mario Bros. Made
specifically for Nintendo’s home consoles (although later ported to arcades),
the game introduced the world to the Mushroom Kingdom which
Mario and Luigi had to defend from Bowser
and his Koopa Troopas.
Originally intended to be an ox based on Ox King from Alakazam the Great, Miyamoto
and Takashi Tezuka designed
Bowser to look like a giant, sinister turtle to match his turtle-like minions
(adapted from the previous game). Miyamoto considered several Japanese names of Korean dishes for Bowser before settling on Daimao Kuppa (where the Koopa
comes from). Along with the turtles, Bowser’s minions included brown mushroom
creatures called Goombas, piranha plants that lived in
pipes (also carried over from the previous game, with certain ones allowing travel around
worlds and levels), squid-like Bloopers
found in the water, fish-like Cheep
Cheeps and more sinister animal-based foes. Unlike the previous game, most
enemies could be defeated by being jumped on immediately.
The ruler of the Mushroom Kingdom, Mario’s love interest and frequent
damsel in distress was Princess
Peach. Designed by Miyamoto and finalized by Yoichi Kotabe, Peach was made
to look “stubborn but cute”. In Western countries, she was known as Princess
Toadstool until 1993’s Yoshi’s Safari, when the “Peach”
name reached across the ocean and took over. The majority of her citizenry are
mushroom-like people known as Toads (however, one of Peach’s loyal retainers is
named Toad). They were
designed to be simplistic yet cute and pleasing to everyone.
Aiding the Mario Bros. were a series of power-ups, which would increase
in number and change with each successive game. Mushrooms would either allow
the brothers to grow in size
or grant an extra life,
depending on their color (red and green, respectively). Fire Flowers allowed them to
shoot fireballs and also changed their overalls to white while their shirts
retained their distinctive colors. Starmen
gave them limited invincibility, changing the game’s music for the duration of
the effect. Miyamoto wanted to give players a challenging experience,
incorporating the ticking clock device and having the overall difficulty
increase as the game progressed with new enemies and fewer power-ups.
Believing it too difficult for Western audiences, Nintendo of America
chose to adapt the game Yume Kojo: Doki Doki Panic into their own Super Mario Bros. 2. That
game featured Mario, Luigi, Peach and Toad as playable characters who plucked
items out of the ground and picked up enemies to be used as weapons. Each
character was given their own characteristic to differentiate their gameplay:
Luigi could jump the highest; Toad could pluck the fastest; Peach could float
over long distances; and Mario was the most well-rounded. It also introduced a
new character design for Luigi, depicting him as taller and thinner than Mario
(although his later gameplay sprites would continue to be a simple palette swap
of Mario’s until Super Mario Kart). Although it left
players confused over the radical differences between it and the original game, the American version still went on to sell over ten million copies to become the third-highest selling game
released for the NES at the time. The Japanese version eventually made it to
America under the name The Lost Levels.
With Mario-mania at its height, Mario returned to television in 1989 with
The Super Mario Bros. Super Show!
Produced by DiC
Entertainment and Saban Productions, Super Show was a daily syndicated
program that featured live-action segments of Mario (Captain Lou Albano) and Luigi (Danny Wells) having
misadventures in their Brooklyn basement apartment, typically with a special
guest star. Amongst those who visited the brothers were television stars such
as Nicole Eggert, Vanna White, and Norman Fell; Albano’s fellow
wrestlers Rowdy Roddy Piper, Sgt. Slaughter and
Albano as himself; and even fictional characters with Ernie Hudson as a parody of his
Winston Zeddemore character from Ghostbusters and
voice actor Maurice LaMarche
as Inspector Gadget (another DiC property and a role LaMarche would assume from
1999-2005).
The live segments would bookend an animated Mario adventure from Monday
through Thursday that blended elements of both Super Mario Bros. and the American Super Mario Bros. 2. Music by Koji Kondo, sound effects
and power-ups from the games were featured, as were many of the enemies. On
Fridays, the Mario cartoon was replaced by an episode of The Legend of Zelda, which
was based on the games The Legend of Zelda and The Legend of Zelda II: the Adventure of Link, also created by Miyamoto.
The cartoon featured subtle differences from the video games. A rap
introduction written by Haim
Saban and Shuki Levy
established the story of Mario (also Albano) and Luigi (also Wells) being
sucked down a drain from Brooklyn into the Mushroom Kingdom where they help
Princess Toadstool (Jeannie
Elias) and Toad (John Stocker)
fend off King Koopa (Harvey Atkin)
and his minions. Koopa was depicted as all green with a crown, whereas in the
game he had bits of orange on his body and a red mane. Koopa would usually wear
an outfit related to the theme of the episode or episode title, as would his
minions. Mario would introduce the situation to the audience via his “Plumber’s
Log” as a parody of Star Trek, and was often depicted as always being hungry for
pasta. Their battle cry was “Pasta Power!” and when the going got especially
tough, the brothers would engage in a patty-cake routine before overcoming any
situation.
No comments:
Post a Comment